topp和topk算子

This commit is contained in:
2026-10-02 15:50:44 +08:00
parent d13b493d40
commit d01df34f35
4 changed files with 395 additions and 0 deletions
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#include <stdint.h>
#include <cooperative_groups.h>
#include <cooperative_groups/reduce.h>
namespace cg = cooperative_groups;
__device__ __inline__ uint64_t make_key(float prob, int64_t col) {
return (((uint64_t)__float_as_uint(prob)) << 32) |
(uint64_t)(0xffffffffu - (uint32_t)col);
}
__device__ __inline__ float block_reduce_sum(float val) {
cg::thread_block block = cg::this_thread_block();
cg::thread_block_tile<32> tile = cg::tiled_partition<32>(block);
// 第一步:warp 内归约
val = cg::reduce(tile, val, cg::plus<float>());
__shared__ float warp_sums[32];
const int warp_id = threadIdx.x >> 5;
const int lane_id = threadIdx.x & 31;
const int num_warps = blockDim.x >> 5;
if (lane_id == 0) warp_sums[warp_id] = val;
__syncthreads();
// 第二步:第一个 warp 做二次归约
if (warp_id == 0) {
val = (lane_id < num_warps) ? warp_sums[lane_id] : 0.0f;
val = cg::reduce(tile, val, cg::plus<float>());
if (lane_id == 0) warp_sums[0] = val;
}
__syncthreads();
return warp_sums[0]; // 广播给所有线程
}
// ============================== 主 kernel ==============================
__global__ void topp(const float* __restrict__ probs,
const float* __restrict__ top_p,
float* __restrict__ renorm_probs,
int64_t batch_size,
int64_t num_classes) {
int tid = threadIdx.x;
__shared__ uint64_t mask_share;
__shared__ uint64_t current_mask_share;
__shared__ float accept_sum;
if (tid == 0) {
mask_share = 0ull;
current_mask_share = 0ull;
accept_sum = 0.0f;
}
__syncthreads();
const int64_t row_offset = (int64_t)blockIdx.x * num_classes;
const float row_top_p = top_p[blockIdx.x];
// ---------- 1. 从高位到低位寻找分界点 ----------
for (int bit = 63; bit >= 0; --bit) {
const uint64_t current_mask = current_mask_share;
const uint64_t mask = mask_share;
const uint64_t now_flag = 1ull << bit;
float local_sum = 0.0f;
for (int64_t col = tid; col < num_classes; col += blockDim.x) {
float p = probs[row_offset + col];
uint64_t key = make_key(p, col);
if (((key & mask) == current_mask) && ((key & now_flag) != 0)) {
local_sum += p;
}
}
const float total_sum = block_reduce_sum(local_sum);
if (tid == 0) {
if (total_sum > 0.0f && accept_sum + total_sum <= row_top_p) {
accept_sum += total_sum; // 包含该位
} else if (total_sum > 0.0f) {
current_mask_share |= now_flag; // 分界点在此位
}
mask_share |= now_flag;
}
__syncthreads();
}
// ---------- 2. 重归一化 ----------
const uint64_t threshold = current_mask_share;
float final_sum = 0.0f;
for (int64_t col = tid; col < num_classes; col += blockDim.x) {
float p = probs[row_offset + col];
uint64_t key = make_key(p, col);
if (key >= threshold) final_sum += p;
}
final_sum = block_reduce_sum(final_sum);
const float inv = (final_sum > 0.0f) ? (1.0f / final_sum) : 0.0f;
for (int64_t col = tid; col < num_classes; col += blockDim.x) {
float p = probs[row_offset + col];
uint64_t key = make_key(p, col);
renorm_probs[row_offset + col] = (key >= threshold) ? (p * inv) : 0.0f;
}
}
extern "C" void run_kernel(const float* probs,
const float* top_p,
float* renorm_probs,
int64_t batch_size,
int64_t num_classes) {
topp<<<batch_size, 1024>>>(probs, top_p, renorm_probs, batch_size, num_classes);
}
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//float4 对齐版本
#include <stdint.h>
#include <cooperative_groups.h>
#include <cooperative_groups/reduce.h>
namespace cg = cooperative_groups;
__device__ __inline__ uint64_t make_key(float prob, int64_t col) {
return (((uint64_t)__float_as_uint(prob)) << 32) |
(uint64_t)(0xffffffffu - (uint32_t)col);
}
__device__ __inline__ bool accept_key(float p, int64_t col,
uint64_t mask,
uint64_t current_mask,
uint64_t now_flag) {
uint64_t key = make_key(p, col);
return ((key & mask) == current_mask) && ((key & now_flag) != 0);
}
__device__ __inline__ bool keep_key(float p, int64_t col, uint64_t threshold) {
return make_key(p, col) >= threshold;
}
__device__ __inline__ float block_reduce_sum(float val) {
cg::thread_block block = cg::this_thread_block();
cg::thread_block_tile<32> tile = cg::tiled_partition<32>(block);
val = cg::reduce(tile, val, cg::plus<float>());
__shared__ float warp_sums[32];
const int warp_id = threadIdx.x >> 5;
const int lane_id = threadIdx.x & 31;
const int num_warps = blockDim.x >> 5;
if (lane_id == 0) warp_sums[warp_id] = val;
__syncthreads();
if (warp_id == 0) {
val = (lane_id < num_warps) ? warp_sums[lane_id] : 0.0f;
val = cg::reduce(tile, val, cg::plus<float>());
if (lane_id == 0) warp_sums[0] = val;
}
__syncthreads();
return warp_sums[0];
}
__global__ void topp_float4(const float* __restrict__ probs,
const float* __restrict__ top_p,
float* __restrict__ renorm_probs,
int64_t batch_size,
int64_t num_classes) {
int tid = threadIdx.x;
__shared__ uint64_t mask_share;
__shared__ uint64_t current_mask_share;
__shared__ float accept_sum;
if (tid == 0) {
mask_share = 0ull;
current_mask_share = 0ull;
accept_sum = 0.0f;
}
__syncthreads();
const int64_t row_offset = (int64_t)blockIdx.x * num_classes;
const float row_top_p = top_p[blockIdx.x];
const float* row_probs = probs + row_offset;
// 只有行首 16B 对齐时才启用 float4
const bool aligned = ((reinterpret_cast<uintptr_t>(row_probs) & 15) == 0);
const int64_t vec_end = aligned ? (num_classes & ~3LL) : 0;
const int64_t stride4 = (int64_t)blockDim.x * 4;
// ---------- 1. 从高位到低位寻找分界点 ----------
for (int bit = 63; bit >= 0; --bit) {
const uint64_t current_mask = current_mask_share;
const uint64_t mask = mask_share;
const uint64_t now_flag = 1ull << bit;
float local_sum = 0.0f;
// float4 向量化部分
for (int64_t col4 = (int64_t)tid * 4; col4 < vec_end; col4 += stride4) {
float4 v = *reinterpret_cast<const float4*>(row_probs + col4);
if (accept_key(v.x, col4 + 0, mask, current_mask, now_flag)) local_sum += v.x;
if (accept_key(v.y, col4 + 1, mask, current_mask, now_flag)) local_sum += v.y;
if (accept_key(v.z, col4 + 2, mask, current_mask, now_flag)) local_sum += v.z;
if (accept_key(v.w, col4 + 3, mask, current_mask, now_flag)) local_sum += v.w;
}
// 尾部标量处理
for (int64_t col = vec_end + tid; col < num_classes; col += blockDim.x) {
float p = row_probs[col];
if (accept_key(p, col, mask, current_mask, now_flag)) {
local_sum += p;
}
}
const float total_sum = block_reduce_sum(local_sum);
if (tid == 0) {
if (total_sum > 0.0f && accept_sum + total_sum <= row_top_p) {
accept_sum += total_sum;
} else if (total_sum > 0.0f) {
current_mask_share |= now_flag;
}
mask_share |= now_flag;
}
__syncthreads();
}
// ---------- 2. 重归一化 ----------
const uint64_t threshold = current_mask_share;
float final_sum = 0.0f;
// 向量化求 final_sum
for (int64_t col4 = (int64_t)tid * 4; col4 < vec_end; col4 += stride4) {
float4 v = *reinterpret_cast<const float4*>(row_probs + col4);
if (keep_key(v.x, col4 + 0, threshold)) final_sum += v.x;
if (keep_key(v.y, col4 + 1, threshold)) final_sum += v.y;
if (keep_key(v.z, col4 + 2, threshold)) final_sum += v.z;
if (keep_key(v.w, col4 + 3, threshold)) final_sum += v.w;
}
for (int64_t col = vec_end + tid; col < num_classes; col += blockDim.x) {
float p = row_probs[col];
if (keep_key(p, col, threshold)) final_sum += p;
}
final_sum = block_reduce_sum(final_sum);
const float inv = (final_sum > 0.0f) ? (1.0f / final_sum) : 0.0f;
// 写回用标量,避免处理写对齐
for (int64_t col = tid; col < num_classes; col += blockDim.x) {
float p = row_probs[col];
renorm_probs[row_offset + col] =
keep_key(p, col, threshold) ? (p * inv) : 0.0f;
}
}
extern "C" void run_kernel(const float* probs,
const float* top_p,
float* renorm_probs,
int64_t batch_size,
int64_t num_classes) {
topp_float4<<<batch_size, 1024>>>(probs, top_p, renorm_probs,
batch_size, num_classes);
}
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