28 lines
1004 B
Plaintext
28 lines
1004 B
Plaintext
#include <stdint.h>
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#include <cuda_fp16.h>
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__global__ void vector_add(__half* A, const __half* B, int numel) {
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int idx=blockDim.x*blockIdx.x+threadIdx.x;
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__half2* A2 = reinterpret_cast< __half2* >(A);
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const __half2* B2 = reinterpret_cast<const __half2* >(B);
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int base = blockIdx.x * blockDim.x * 4 + threadIdx.x;
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int i0 = base;
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int i1 = base + blockDim.x;
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int i2 = base + blockDim.x * 2;
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int i3 = base + blockDim.x * 3;
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int n2 = numel/2;
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if(i0 < n2) A2[i0] = __hadd2(A2[i0],B2[i0]);
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if(i1 < n2) A2[i1] = __hadd2(A2[i1],B2[i1]);
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if(i2 < n2) A2[i2] = __hadd2(A2[i2],B2[i2]);
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if(i3 < n2) A2[i3] = __hadd2(A2[i3],B2[i3]);
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if(idx == 0 && (numel&1)){
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A[numel-1]= __hadd(A[numel-1],B[numel-1]);
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}
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}
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extern "C" void run_kernel(__half* A, const __half* B, int64_t numel){
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int threads = 1024;
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int numel2=numel/2;
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int works=(numel2+3)/4;
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int blocks = (works + threads-1) / threads;
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vector_add<<<blocks,threads>>>(A,B,numel);
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}
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